Stun's Offensive Ground
Hey this is Stun here to present a Ground Team! The team is pretty generic with a few twists here and there just to make it a bit more fun to play with. Ground is my best, and 1 of my favorite types to play with. Here's the team in action!
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Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 148 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
Seismitoad @ Assault Vest
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Scald
- Earth Power
- Grass Knot
- Sludge Bomb
Garchomp-Mega @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
Landorus @ Life Orb
Ability: Sheer Force
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Rock Polish
- Earth Power
- Psychic
- Focus Blast
Excadrill @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- X-Scissor
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Earthquake
- Icicle Spear
- Ice Shard
- Superpower
Ability: Sand Stream
EVs: 248 HP / 148 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
Seismitoad @ Assault Vest
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Scald
- Earth Power
- Grass Knot
- Sludge Bomb
Garchomp-Mega @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
Landorus @ Life Orb
Ability: Sheer Force
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Rock Polish
- Earth Power
- Psychic
- Focus Blast
Excadrill @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- X-Scissor
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Earthquake
- Icicle Spear
- Ice Shard
- Superpower
Hippowdon: A staple on most Ground Teams, as a reliable hazards setter, sand setter, and phazer. Evs give it nice mixed bulk, and allows it to take neutral special attacks pretty well.
Seismitoad: This guy has been rising in popularity quite a bit, and why wouldn't it? It's a more offensive option for a water absorber, along with a really good movepull. You can also pop Choice Specs on just for a little more power, since its speical attack is a little mediocre, but nonetheless still usable. Assault vest allows it to be a bit more special defensive bulky, and an aye ok tank. What's really nice though is the coverage it gets, including Grass Knot for opposing water types, and Sludge Bomb to check Azumarill. (Sludge Bomb over Sludge Wave because, your only losing 5 base power, for a 30% chance of poisoning, which I feel is the better bargain for say) You could even run Choice Specs to boost it's mediocre special attack, that is really based on preference. Not bad at all.
Mega Garchomp: As much as I hate not using my good ol Muffin Top, but, nonetheless still a great choice for a mega. Prior to mega evolution, it sits at a great speed tier, just above base 100s (allowing you to check common threats such as Mega Charizard Y, Manaphy, and so on). As a mega, it gains a lot of bulk, ex: living a +4 Azumarill Aqua Jet, and the amazing ability to break some of the toughest walls. Draco Meteor hits anything not specially defensive very hard, Earthquake in the sandstorm is an amaizng stab, Fire Blast is fantastic coevrage for the likes of Skarmory, Ferrothorn, and bulky Grass Types, with Stone Edge boosted by sand foce being a force to reckon with for flying mons. Outstanding choice for a walbreaker all in all.
Landorus: The Special Wallbreaker/Sweeper of the team, and hits just as hard if not harder than Garchomp. I chose it to carry max special attack over speed because it can hit fatty teams very hard, including a chnace to 2KO Chansey with a Focus Blast, so you know right away you do not wanna underestimate this monster. Rock Polish makes it that much more threatening as it can easily set up, and sweep. You could run Sludge Wave over Psychic, but I like hitting fighting types and Mega Venusaur. Both are great options, it really depends on preference to be honest. Over Rock Polish, you could run Gravity as a means to sweep Flying and Electric, but, the rest of the team does a pretty good job at that already, so I don't see it as needed.
Excadrill: One of THE best sweepers in existence. Prior to the ban, it could rain terror for 8 turns. With the ban, it was shortened to 5 minus the time to switch it in, which usually with the right play, you can get it in safely. Banded smacks anything hard, the set is fairly self explanitory, but I have X Scissor for a Ludicolo check when rain isn't up, as well as a way to sweep Psychic and Grass. If you play with Excadrill right, it will be your best friend!
Mamoswine: Mamoswine is always a great addition to Ground teams. First off it's resistant to ice attacks, which is super helpful upon switchin in, and secondly, it provides very appreciated ice stabs and priority. The reason I prefer using Icicle Spear over Icicle Crash is because after 4 hits it's slightly more powerful, and it's a multi-hit attack, giving you the niche of breaking subs (ex: Whimsicott, Gliscor), and doing some damage after. The speed evs allow it to outspeed max invested Breloom and Bisharp 9or base 70's in general), allowing you to invest in some extra bulk. You can also run Adamant with the speed evs, allowing you to creep Adamant Breloom and Bisharp, respectively. Ice Shard is very helpful in Dragon, Grass, and Flying matchups especially, allowing you to easily pick off of most sweepers, and after SR potentially KO depending on who it is. Very reliable attacker in general.
Seismitoad: This guy has been rising in popularity quite a bit, and why wouldn't it? It's a more offensive option for a water absorber, along with a really good movepull. You can also pop Choice Specs on just for a little more power, since its speical attack is a little mediocre, but nonetheless still usable. Assault vest allows it to be a bit more special defensive bulky, and an aye ok tank. What's really nice though is the coverage it gets, including Grass Knot for opposing water types, and Sludge Bomb to check Azumarill. (Sludge Bomb over Sludge Wave because, your only losing 5 base power, for a 30% chance of poisoning, which I feel is the better bargain for say) You could even run Choice Specs to boost it's mediocre special attack, that is really based on preference. Not bad at all.
Mega Garchomp: As much as I hate not using my good ol Muffin Top, but, nonetheless still a great choice for a mega. Prior to mega evolution, it sits at a great speed tier, just above base 100s (allowing you to check common threats such as Mega Charizard Y, Manaphy, and so on). As a mega, it gains a lot of bulk, ex: living a +4 Azumarill Aqua Jet, and the amazing ability to break some of the toughest walls. Draco Meteor hits anything not specially defensive very hard, Earthquake in the sandstorm is an amaizng stab, Fire Blast is fantastic coevrage for the likes of Skarmory, Ferrothorn, and bulky Grass Types, with Stone Edge boosted by sand foce being a force to reckon with for flying mons. Outstanding choice for a walbreaker all in all.
Landorus: The Special Wallbreaker/Sweeper of the team, and hits just as hard if not harder than Garchomp. I chose it to carry max special attack over speed because it can hit fatty teams very hard, including a chnace to 2KO Chansey with a Focus Blast, so you know right away you do not wanna underestimate this monster. Rock Polish makes it that much more threatening as it can easily set up, and sweep. You could run Sludge Wave over Psychic, but I like hitting fighting types and Mega Venusaur. Both are great options, it really depends on preference to be honest. Over Rock Polish, you could run Gravity as a means to sweep Flying and Electric, but, the rest of the team does a pretty good job at that already, so I don't see it as needed.
Excadrill: One of THE best sweepers in existence. Prior to the ban, it could rain terror for 8 turns. With the ban, it was shortened to 5 minus the time to switch it in, which usually with the right play, you can get it in safely. Banded smacks anything hard, the set is fairly self explanitory, but I have X Scissor for a Ludicolo check when rain isn't up, as well as a way to sweep Psychic and Grass. If you play with Excadrill right, it will be your best friend!
Mamoswine: Mamoswine is always a great addition to Ground teams. First off it's resistant to ice attacks, which is super helpful upon switchin in, and secondly, it provides very appreciated ice stabs and priority. The reason I prefer using Icicle Spear over Icicle Crash is because after 4 hits it's slightly more powerful, and it's a multi-hit attack, giving you the niche of breaking subs (ex: Whimsicott, Gliscor), and doing some damage after. The speed evs allow it to outspeed max invested Breloom and Bisharp 9or base 70's in general), allowing you to invest in some extra bulk. You can also run Adamant with the speed evs, allowing you to creep Adamant Breloom and Bisharp, respectively. Ice Shard is very helpful in Dragon, Grass, and Flying matchups especially, allowing you to easily pick off of most sweepers, and after SR potentially KO depending on who it is. Very reliable attacker in general.