Welcome to the Inaugural Monotype Premier League!
Premier Leagues have become a staple of the Smogon competitive environment and the Monotype Room will now have it's very own.
For discussion, predictions, comments, etc. please use the MPL Mega-thread on Smogon Forums.
Metagames
Each team will play 7 matches, across 6 Monotype Metagames, for each week of the MPL.
ORAS (2x), BW, Monothreat, AAA, STABmons, Hidden Type
The schedule for Monothreat Types will be announced soon!
Registration
MPL Registration Form
List of Registered Players
Do not sign up for metagames that you are not willing to play in for multiple weeks of the MPL.
If you would like to edit the metagames you chose then please pm me. Do not submit a second form!
Do not sign up to play for a team if you do not intend to see the tournament through to the end.
This includes maintaining a competitive attitude if your team is already eliminated from playoff contention. You never know whether or not winning your end-season matches will make you a more valued player next season, so even if your team isn’t necessarily in the playoff picture anymore, there’s always value in playing your best. Failure to complete matches in a timely manner consistently may result in being barred from future MPL seasons.
Teams/Managers
The Devious Diancies | Death on Wings
The Lewd Lucarios | FreeRoamer
The Salacious Swamperts | scpinion
The Ambitious Altarias | Anttya
The Mauville Maulers | Omega-Xis14
The Cute Clefables | Dirpz
The Lewd Lucarios | FreeRoamer
The Salacious Swamperts | scpinion
The Ambitious Altarias | Anttya
The Mauville Maulers | Omega-Xis14
The Cute Clefables | Dirpz
The managers are the CEO, President and Board of their team. Their decisions about team business are final. The managers maintain the team finances. Also, the managers should make sure their team completes all their matches each week. Finally, they decide who plays what metagames, however they can not force you to play a metagame you didn't sign up for. If you signed up for a metagame but don't like that your manager asks you to play it that week then you shouldn't have signed up for it.
Nani Man and Zinnia will serve as the hosts. The hosts serve as an unbiased party, which interprets/enforces the rules and help make sure the tournament is progressing in a timely manner. They will have the final say on matches that are decided by player inactivity.
Draft
The Managers will be drafting their teams in a live auction draft on Monday, April 13th at 4pm EST (GMT -5). The draft location is TBD. Each manager has a budget of 100,000 "bucks" to spend on their team. However, Anttya has been fined 50,000 for threatening scpinion (It doesn't matter, she was going to lose anyways). Managers may purchase themselves for a fixed fee of 15,000. The starting bid for players is 4,000. The managers must draft at least 9 players onto their team (7 players + 2 subs).
Auction Draft Viewing
(link will activate shortly before the draft)
League Stages
Following the Draft, the MPL will commence. The League Stages will consist of a Round Robin format between each team. Each stage will last for 1 week (Monday-Sunday). The Managers must submit their rosters a week in advance so they can be added to this thread and the Monotype Website. We are playing 7 metagames, so there will be a winner and loser in each matchup.
Playoffs
The 4 teams with the best record will be seeded into a "bracket style" playoff. The #1 seed will play the #4 seed, and the #2 seed will play the #3 seed. The victors of these matches will advance to the finals match. The winning team of this match will be declared the ultimate victors of the Monotype Premier League.
In the event of a tie for a playoff spot the winner of the head-to-head matchup will be given the spot. If there is a 3 way tie, which can not be resolved using head-to-head matchups, then the team(s) with the most total wins throughout the MPL will be given the spot. This emphasizes the importance of playing all your battles to the best of your ability. That one win you get for your team in an overall losing week may make the difference in whether your team makes the playoffs.
Communicating with Your Opponent Each Week
We highly encourage you to follow the same guidelines that are used for SPL. Contact your opponent on their Smogon Wall (link for how I would contact Snaquaza). This means you must create, and check, a Smogon account if you would like to play in the MPL.
Whomever contacts first, the other must reply. In the event of an activity decision and you both post on each others walls, but no one replies then the person that posts first will get the win. If you don't post/reply and there is an activity decision that must be made it is unlikely it will go in your favor.
Other Rules
(adapted from the SPL Rules)
1. Substitutes – At any point in time during the week, a team may make a substitution for an inactive player. In order to do this a manager must PM a host saying which player is substituting out, and which player is substituting in. A player that has substituted out for a week cannot be substituted back in. In addition, in order to catch any attempts at garnering favorable matchups, all substitutions are subject to veto by the host if the substitution is suspected to be attempting to “game” the system.
2. Pre-Week Battling – Because there is a set schedule generated at the beginning of the season, it is possible to accurately guess what players you will be facing in any given week. However, because the next week’s rosters are not set in stone until the day before the next week, there is no telling what a manager will do with regards to who they slot in one spot… especially if they have more than one player in any given tier. Asking to battle early for future weeks is essentially asking the opposing manager to short themselves options and forces them to make their roster early, perhaps without all of the knowledge they might have gleaned over the course of the week. Due to this, battling early for future weeks is not allowed. Do not ask to battle early for a future week. You will be denied. No exceptions. This is what you have substitutes for.
3. Trades – Teams may trade players with each other at any point during the regular season. In order to complete a trade, both involved managers must submit a PM to the host detailing which player(s) on their team they are trading away, as well as which players they are receiving as compensation. Trades are finalized at the end of the week they are conducted in. In addition, due to potential conflicts of interest, any players involved in trades must be substituted out of the week they’re involved in a trade. For example, if it’s Week 3 and DeG is scheduled to play Schwan, but DeG's team wishes to trade DeG away for someone new, DeG must be substituted out for another player. DeG is valid for slotting into the roster of his new team at the beginning of Week 4.
4. Free Agents – Teams with leftover monies from the draft will be able to pick up undrafted free agents following the conclusion of the draft. Free Agents will cost 4000 bucks each and must have registered to play in the MPL prior to the draft. If someone was drafted onto a MPL team they cannot, under any circumstance, be picked up as a free agent. This means if you are drafted, but unhappy with your team, you cannot quit and be picked up by another team.
5. There will be no trades allowed following the conclusion of Week 3. Free Agent pickups will conclude following the conclusion of the League Stages.
6. Trades become finalized with host approval; managers may bring up a trade for veto within 24 hours of the trade being made and the hosts will review the trade and re-finalize or veto the trade.
7. Activity decisions – There are inevitably times where two players simply fail to complete a match; however, the nature of the tournament system sometimes makes it advantageous to purposely fail to play (such as when a team is up 3-2 in a week). Because of this, it is necessary to make activity decisions on matches. Hosts are required to make thorough investigations regarding each and every potential failed match during a week. If both parties are deemed to be equally apathetic or enthusiastic about getting the match done, but just have not had the opportunity to make it happen, the match will result in a no contest. However, if it is deemed that one party made significantly more effort than the other in attempting to get the match done, then a win will be awarded to that player. Things that will make it very likely that you will lose via activity include: failing to VM your opponent immediately upon the week’s start, scheduling a match and being documented as missing the match time, failing to provide any concrete times for which you can be reached, failing to respond to an opponent’s VM at all. Note that this is a tournament that requires a very high level of activity and diligence, if you don’t think you can get your matches done, quite simply don’t sign up.
8. Rule Breaking – There is no excuse for breaking any of the predetermined rules. If you are caught breaking a rule, you will lose your match. There is no lenience with regards to this. Break a rule, you lose. Period.
9. Reversing Rulings - No ruling will be retroactively overturned once the week following the week that the ruling has been made has ended. This includes: activity rulings / rulings based on rule breaking / anything else under the sun. We're not going back in time to reevaluate every single decision made throughout the tournament on Week 5 because you think you were gypped 1-2 wins along the way and now they're the difference between you and a playoff spot. Any appeals to a ruling must be made during the week that the ruling is made; beyond that, all rulings are final once the week ends.
Finally, the Other Metagames staff have asked us to emphasize this tour is not affiliated with the overall OM forum or room. The Monotype Room is hosting this event and we look forward to seeing all the top Monotype players from our room showcasing their skills!
Nani Man and Zinnia will serve as the hosts. The hosts serve as an unbiased party, which interprets/enforces the rules and help make sure the tournament is progressing in a timely manner. They will have the final say on matches that are decided by player inactivity.
Draft
The Managers will be drafting their teams in a live auction draft on Monday, April 13th at 4pm EST (GMT -5). The draft location is TBD. Each manager has a budget of 100,000 "bucks" to spend on their team. However, Anttya has been fined 50,000 for threatening scpinion (It doesn't matter, she was going to lose anyways). Managers may purchase themselves for a fixed fee of 15,000. The starting bid for players is 4,000. The managers must draft at least 9 players onto their team (7 players + 2 subs).
Auction Draft Viewing
(link will activate shortly before the draft)
League Stages
Following the Draft, the MPL will commence. The League Stages will consist of a Round Robin format between each team. Each stage will last for 1 week (Monday-Sunday). The Managers must submit their rosters a week in advance so they can be added to this thread and the Monotype Website. We are playing 7 metagames, so there will be a winner and loser in each matchup.
Playoffs
The 4 teams with the best record will be seeded into a "bracket style" playoff. The #1 seed will play the #4 seed, and the #2 seed will play the #3 seed. The victors of these matches will advance to the finals match. The winning team of this match will be declared the ultimate victors of the Monotype Premier League.
In the event of a tie for a playoff spot the winner of the head-to-head matchup will be given the spot. If there is a 3 way tie, which can not be resolved using head-to-head matchups, then the team(s) with the most total wins throughout the MPL will be given the spot. This emphasizes the importance of playing all your battles to the best of your ability. That one win you get for your team in an overall losing week may make the difference in whether your team makes the playoffs.
Communicating with Your Opponent Each Week
We highly encourage you to follow the same guidelines that are used for SPL. Contact your opponent on their Smogon Wall (link for how I would contact Snaquaza). This means you must create, and check, a Smogon account if you would like to play in the MPL.
Whomever contacts first, the other must reply. In the event of an activity decision and you both post on each others walls, but no one replies then the person that posts first will get the win. If you don't post/reply and there is an activity decision that must be made it is unlikely it will go in your favor.
Other Rules
(adapted from the SPL Rules)
1. Substitutes – At any point in time during the week, a team may make a substitution for an inactive player. In order to do this a manager must PM a host saying which player is substituting out, and which player is substituting in. A player that has substituted out for a week cannot be substituted back in. In addition, in order to catch any attempts at garnering favorable matchups, all substitutions are subject to veto by the host if the substitution is suspected to be attempting to “game” the system.
2. Pre-Week Battling – Because there is a set schedule generated at the beginning of the season, it is possible to accurately guess what players you will be facing in any given week. However, because the next week’s rosters are not set in stone until the day before the next week, there is no telling what a manager will do with regards to who they slot in one spot… especially if they have more than one player in any given tier. Asking to battle early for future weeks is essentially asking the opposing manager to short themselves options and forces them to make their roster early, perhaps without all of the knowledge they might have gleaned over the course of the week. Due to this, battling early for future weeks is not allowed. Do not ask to battle early for a future week. You will be denied. No exceptions. This is what you have substitutes for.
3. Trades – Teams may trade players with each other at any point during the regular season. In order to complete a trade, both involved managers must submit a PM to the host detailing which player(s) on their team they are trading away, as well as which players they are receiving as compensation. Trades are finalized at the end of the week they are conducted in. In addition, due to potential conflicts of interest, any players involved in trades must be substituted out of the week they’re involved in a trade. For example, if it’s Week 3 and DeG is scheduled to play Schwan, but DeG's team wishes to trade DeG away for someone new, DeG must be substituted out for another player. DeG is valid for slotting into the roster of his new team at the beginning of Week 4.
4. Free Agents – Teams with leftover monies from the draft will be able to pick up undrafted free agents following the conclusion of the draft. Free Agents will cost 4000 bucks each and must have registered to play in the MPL prior to the draft. If someone was drafted onto a MPL team they cannot, under any circumstance, be picked up as a free agent. This means if you are drafted, but unhappy with your team, you cannot quit and be picked up by another team.
5. There will be no trades allowed following the conclusion of Week 3. Free Agent pickups will conclude following the conclusion of the League Stages.
6. Trades become finalized with host approval; managers may bring up a trade for veto within 24 hours of the trade being made and the hosts will review the trade and re-finalize or veto the trade.
7. Activity decisions – There are inevitably times where two players simply fail to complete a match; however, the nature of the tournament system sometimes makes it advantageous to purposely fail to play (such as when a team is up 3-2 in a week). Because of this, it is necessary to make activity decisions on matches. Hosts are required to make thorough investigations regarding each and every potential failed match during a week. If both parties are deemed to be equally apathetic or enthusiastic about getting the match done, but just have not had the opportunity to make it happen, the match will result in a no contest. However, if it is deemed that one party made significantly more effort than the other in attempting to get the match done, then a win will be awarded to that player. Things that will make it very likely that you will lose via activity include: failing to VM your opponent immediately upon the week’s start, scheduling a match and being documented as missing the match time, failing to provide any concrete times for which you can be reached, failing to respond to an opponent’s VM at all. Note that this is a tournament that requires a very high level of activity and diligence, if you don’t think you can get your matches done, quite simply don’t sign up.
8. Rule Breaking – There is no excuse for breaking any of the predetermined rules. If you are caught breaking a rule, you will lose your match. There is no lenience with regards to this. Break a rule, you lose. Period.
9. Reversing Rulings - No ruling will be retroactively overturned once the week following the week that the ruling has been made has ended. This includes: activity rulings / rulings based on rule breaking / anything else under the sun. We're not going back in time to reevaluate every single decision made throughout the tournament on Week 5 because you think you were gypped 1-2 wins along the way and now they're the difference between you and a playoff spot. Any appeals to a ruling must be made during the week that the ruling is made; beyond that, all rulings are final once the week ends.
Finally, the Other Metagames staff have asked us to emphasize this tour is not affiliated with the overall OM forum or room. The Monotype Room is hosting this event and we look forward to seeing all the top Monotype players from our room showcasing their skills!