Perish Song Me's Balanced Electric
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Defog
- Roost
- Volt Switch
- Heat Wave
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 128 HP / 252 Def / 128 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Agility
- Dragon Pulse
- Thunderbolt
- Heal Bell
Magnezone @ Choice Scarf
Ability: Sturdy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Grass]
- Thunderbolt
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Wave
- Superpower
- Knock Off
- Wild Charge
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Defog
- Roost
- Volt Switch
- Heat Wave
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 128 HP / 252 Def / 128 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Agility
- Dragon Pulse
- Thunderbolt
- Heal Bell
Magnezone @ Choice Scarf
Ability: Sturdy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Grass]
- Thunderbolt
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunder Wave
- Superpower
- Knock Off
- Wild Charge
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
Zapdos: This and Rotom W are the defensive mons/pivots of the team. Zapdos is specially defensive and Rotom W is physically defensive, but both can take all sorts of hits, especially due to their typings. Zapdos also serves to clear hazards, since nobody else on electric can do that. Defog is always good since the team doesn't have its own hazards.
Rotom-W: The second defensive mon. It also is immune to ground, which the rest of the team appreciates. Will-O-Wisp lets it cripple physical attackers that would otherwise destroy the team and the speed lets it outspeed Adamant Bisharp, but full HP might be better. Rotom-W is very helpful vs Ground.
Mega Ampharos: Ampharos is a surprisingly good mega. Agility lets it sweep although it's so slow it will still be outsped by plenty of stuff, including pokes with only a scarf, so you can't count on an agility sweep every game. Ampharos can, however, take a fair amount of hits and is usually extremely threatening in return. Heal Bell can be replaced for Hidden Power Fire or Focus Blast to suit your preference. Heal Bell is really helpful vs stall teams, but Hidden Power Fire lets it kill Ferrothorn. Focus Blast is risky, but it's really good coverage.
Magnezone: Sturdy is very useful as a free focus sash and this team does not really struggle vs the traditional targets of Magnet Pull such as Skarmory and Forretress, so Sturdy is the better choice. You could use Hidden Power Fire and Magnet Pull for Ferrothorn but then Ground (and even Water) becomes much more difficult since you can't nail their Water/Ground types with a x4 super effective Hidden Power Grass.
Thundurus: I know it sounds weird at first, but yes this is a physical Thundurus. Just consider the other physical options electric has to offer: Electivire, Eelektross, and Luxray, none of which are more than mediocre. Thundurus is the team's only physical attacker, making it absolutely critical vs dedicated special walls such as chansey. Also, because the team lacks priority, it's the only way of stopping a sweep (but beware of Lum Berries).
Raikou: Substitute Calm Mind Raikou can be a huge nuisance and sweeps more often than anything else on the team. It is great for setting up vs stall or just abusing its blazing speed and boltbeam coverage vs offensive teams. Something nice is that with Pressure on both Raikou and Zapdos, PP may make the difference in a close game.
Rotom-W: The second defensive mon. It also is immune to ground, which the rest of the team appreciates. Will-O-Wisp lets it cripple physical attackers that would otherwise destroy the team and the speed lets it outspeed Adamant Bisharp, but full HP might be better. Rotom-W is very helpful vs Ground.
Mega Ampharos: Ampharos is a surprisingly good mega. Agility lets it sweep although it's so slow it will still be outsped by plenty of stuff, including pokes with only a scarf, so you can't count on an agility sweep every game. Ampharos can, however, take a fair amount of hits and is usually extremely threatening in return. Heal Bell can be replaced for Hidden Power Fire or Focus Blast to suit your preference. Heal Bell is really helpful vs stall teams, but Hidden Power Fire lets it kill Ferrothorn. Focus Blast is risky, but it's really good coverage.
Magnezone: Sturdy is very useful as a free focus sash and this team does not really struggle vs the traditional targets of Magnet Pull such as Skarmory and Forretress, so Sturdy is the better choice. You could use Hidden Power Fire and Magnet Pull for Ferrothorn but then Ground (and even Water) becomes much more difficult since you can't nail their Water/Ground types with a x4 super effective Hidden Power Grass.
Thundurus: I know it sounds weird at first, but yes this is a physical Thundurus. Just consider the other physical options electric has to offer: Electivire, Eelektross, and Luxray, none of which are more than mediocre. Thundurus is the team's only physical attacker, making it absolutely critical vs dedicated special walls such as chansey. Also, because the team lacks priority, it's the only way of stopping a sweep (but beware of Lum Berries).
Raikou: Substitute Calm Mind Raikou can be a huge nuisance and sweeps more often than anything else on the team. It is great for setting up vs stall or just abusing its blazing speed and boltbeam coverage vs offensive teams. Something nice is that with Pressure on both Raikou and Zapdos, PP may make the difference in a close game.