Confluxx's Balanced Psychic
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Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Bullet Punch
Hoopa-Unbound @ Leftovers
Ability: Magician
EVs: 76 HP / 180 SpA / 252 Spe
Hasty Nature
- Substitute
- Drain Punch
- Dark Pulse
- Hidden Power [Fire]
Slowbro @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Slack Off
- Scald
- Flamethrower
- Thunder Wave
Mew @ Leftovers
Ability: Synchronize
EVs: 144 HP / 252 SpD / 112 Spe
Calm Nature
- Will-O-Wisp
- Defog
- Roost
- Stealth Rock
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- V-create
- Bolt Strike
- U-turn
- Blue Flare
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Focus Blast
- Healing Wish
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Bullet Punch
Hoopa-Unbound @ Leftovers
Ability: Magician
EVs: 76 HP / 180 SpA / 252 Spe
Hasty Nature
- Substitute
- Drain Punch
- Dark Pulse
- Hidden Power [Fire]
Slowbro @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Slack Off
- Scald
- Flamethrower
- Thunder Wave
Mew @ Leftovers
Ability: Synchronize
EVs: 144 HP / 252 SpD / 112 Spe
Calm Nature
- Will-O-Wisp
- Defog
- Roost
- Stealth Rock
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- V-create
- Bolt Strike
- U-turn
- Blue Flare
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Focus Blast
- Healing Wish
Mega Medicham: The main physical attacker of the team. This thing hits incredibly hard and barely anything can switch into it, especially if it's Adamant. The nature is based on preference, if you want to speed tie with non-scarfed max speed base 100's or outspeed Lando and Mega Garchomp you could go with Jolly, but if you want even more power you could go Adamant.
Hoopa-U: This is the Steel Breaker Hoopa set which as the name suggests does an amazing job vs Steel as it's able to use Substitute on Bisharp's Sucker Punch, kill Scizor with HP Fire, Doublade with Dark Pulse, Heatran with Drain Punch etc.
Slowbro: The physical wall of the team, punishes physical attackers even more with Rocky Helmet and can spread status with Thunder Wave and even Scald if it can manage to burn. Flamethrower is there so it's not completely walled by Grass types, mainly Ferrothorn. Also good for not having to rely on a Scald burn vs Scizor if Victini is down.
Mew: Sets and removes hazard, tanks special hits pretty well and can burn something will Will'O'Wisp. It outspeeds Breloom and Bisharp with the EVs given in speed so it can get off a burn before anything crazy happens.
Victini: One of the best scarfers, great for gaining momentum with U-Turn, hitting Water or Flying types hard with Bolt Strike and pretty much sweeping Bug with Blue Flare while avoiding the drops from V-Create which on other occasions is the preferred move because it hits incredibly hard.
Gardevoir: The second scarfer on the team, helps a ton vs Dark which is the main reason it's on the team. Useful for Healing Wish support and helps vs Normal and somewhat Steel with Focus Blast.
Hoopa-U: This is the Steel Breaker Hoopa set which as the name suggests does an amazing job vs Steel as it's able to use Substitute on Bisharp's Sucker Punch, kill Scizor with HP Fire, Doublade with Dark Pulse, Heatran with Drain Punch etc.
Slowbro: The physical wall of the team, punishes physical attackers even more with Rocky Helmet and can spread status with Thunder Wave and even Scald if it can manage to burn. Flamethrower is there so it's not completely walled by Grass types, mainly Ferrothorn. Also good for not having to rely on a Scald burn vs Scizor if Victini is down.
Mew: Sets and removes hazard, tanks special hits pretty well and can burn something will Will'O'Wisp. It outspeeds Breloom and Bisharp with the EVs given in speed so it can get off a burn before anything crazy happens.
Victini: One of the best scarfers, great for gaining momentum with U-Turn, hitting Water or Flying types hard with Bolt Strike and pretty much sweeping Bug with Blue Flare while avoiding the drops from V-Create which on other occasions is the preferred move because it hits incredibly hard.
Gardevoir: The second scarfer on the team, helps a ton vs Dark which is the main reason it's on the team. Useful for Healing Wish support and helps vs Normal and somewhat Steel with Focus Blast.
Threats
Mega Gyarados: If it gets more than 1 DD the game is pretty much over. Gardevoir can Trace Intimidate and lower it's attack, Victini can outspeed and Bolt Strike, Slowbro can also get a Scald burn, Thunder Wave or get it to kill itself with Rocky Helmet if Victini gets enough damage with Bolt Strike. Keeping rocks up vs this would also help in not getting swept.
Mega Sharpedo: This is a tough one. You need to keep Slowbro at full and rocks away so you can live a Crunch and Thunder Wave. You could also run Colbur Berry on Slowbro if you want more safety for this monster.
Scolipede: If this thing gets one Swords Dance up it's pretty much over, you have to rely on a Megahorn miss or keep rocks up and Medicham alive because Fake Out + Bullet Punch after rocks damage is enough to kill.
Mega Gyarados: If it gets more than 1 DD the game is pretty much over. Gardevoir can Trace Intimidate and lower it's attack, Victini can outspeed and Bolt Strike, Slowbro can also get a Scald burn, Thunder Wave or get it to kill itself with Rocky Helmet if Victini gets enough damage with Bolt Strike. Keeping rocks up vs this would also help in not getting swept.
Mega Sharpedo: This is a tough one. You need to keep Slowbro at full and rocks away so you can live a Crunch and Thunder Wave. You could also run Colbur Berry on Slowbro if you want more safety for this monster.
Scolipede: If this thing gets one Swords Dance up it's pretty much over, you have to rely on a Megahorn miss or keep rocks up and Medicham alive because Fake Out + Bullet Punch after rocks damage is enough to kill.