Zarif's Offensive Fire
Torkoal @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Rapid Spin
- Yawn
- Lava Plume
Entei @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Bulldoze / Iron Head
Charizard @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Air Slash / Roost / Defog
- Focus Blast
- SolarBeam
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Rock Slide
- U-turn
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Toxic
- Flash Cannon
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice] / Trick
Ability: Shell Armor
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Rapid Spin
- Yawn
- Lava Plume
Entei @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Bulldoze / Iron Head
Charizard @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Air Slash / Roost / Defog
- Focus Blast
- SolarBeam
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Rock Slide
- U-turn
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Toxic
- Flash Cannon
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice] / Trick
Torkoal: Torkoal is definitely Fire's best way to deal with hazards. With its amazing bulk and hazard controlling abilities, I feel like its a staple for every Fire team. Getting rid of hazards isn't its only work as it can set up hazards of its own. It can come into almost any non-boosted physical attack. With Yawn, it can stop most sweeps (unless your opponent runs Substitute). Lava Plume is its only attacking move bar Rapid Spin which isn't doing much.
Entei: It still amazes me how most people don't know how big of a monster this thing is. It has decent bulk with 115/85/75 which is amazing for a Fire type. With Sacred Fire, it has a 50% chance to burn the opponent. Entei can mess up Flying with Stone Edge. It has good priority with ExtremeSpeed. Even Iron Head is good too against those pesky Fairy types and Mega Diancies without Protect.
Charizard-Y: Charizard-Y is Fire's best Mega. With Fire Blast, it's doing crazy damage to almost anything. There's like 5 things in the whole meta that can switch into this monster. Solar Beam deals with all of its weaknesses while Air Slash gives a bit more coverage against stuff like Chandelure,Politoed (In Rain) etc. Although Defog/Roost both can be used over Air Slash. Focus Blast can 2HKO a Heatran and OHKO a Tyranitar in Sun.
Darmanitan: Under sun, I don't see anything that wants to come into this thing's Flare Blitz. Definitely the powerhouse of the team and the wall-breaker. Superpower can be used to deal with Normal types although Flare Blitz should be your primary move.Rock Slide is good to beat Flying Types and U-Turn can be used to gain momentum.
Heatran: Now I'm not really a huge fan of Specially Defensive Heatran in Fire, but it just fits perfectly in this team. It's a great way to deal with Mega-Diancie or Terrakion if it locks itself into Stone Edge. It also provides the team with amazing Specially Defensive Bulk.Although tanking moves is its main role,it can still give out heavy damage too. Toxic can be used to stall annoying walls.
Rotom-Heat: Although I prefer dual screens Rotom-H instead of Choice Scarf Rotom-H, this team already has a good Specially Defensive wall in Heatran. Rotom-H is usually my lead against most types as it can scout out my opponent's lead and Volt Switch out if necessary. Rotom-H is a great way to deal with annoying Flying types like Gyarados while also doing heavy damage to stuff like Garchomp. The only thing it lacks is a sweeping Fire move like Fire Blast or Flamethrower, but Overheat is still doing amazing damage.
Entei: It still amazes me how most people don't know how big of a monster this thing is. It has decent bulk with 115/85/75 which is amazing for a Fire type. With Sacred Fire, it has a 50% chance to burn the opponent. Entei can mess up Flying with Stone Edge. It has good priority with ExtremeSpeed. Even Iron Head is good too against those pesky Fairy types and Mega Diancies without Protect.
Charizard-Y: Charizard-Y is Fire's best Mega. With Fire Blast, it's doing crazy damage to almost anything. There's like 5 things in the whole meta that can switch into this monster. Solar Beam deals with all of its weaknesses while Air Slash gives a bit more coverage against stuff like Chandelure,Politoed (In Rain) etc. Although Defog/Roost both can be used over Air Slash. Focus Blast can 2HKO a Heatran and OHKO a Tyranitar in Sun.
Darmanitan: Under sun, I don't see anything that wants to come into this thing's Flare Blitz. Definitely the powerhouse of the team and the wall-breaker. Superpower can be used to deal with Normal types although Flare Blitz should be your primary move.Rock Slide is good to beat Flying Types and U-Turn can be used to gain momentum.
Heatran: Now I'm not really a huge fan of Specially Defensive Heatran in Fire, but it just fits perfectly in this team. It's a great way to deal with Mega-Diancie or Terrakion if it locks itself into Stone Edge. It also provides the team with amazing Specially Defensive Bulk.Although tanking moves is its main role,it can still give out heavy damage too. Toxic can be used to stall annoying walls.
Rotom-Heat: Although I prefer dual screens Rotom-H instead of Choice Scarf Rotom-H, this team already has a good Specially Defensive wall in Heatran. Rotom-H is usually my lead against most types as it can scout out my opponent's lead and Volt Switch out if necessary. Rotom-H is a great way to deal with annoying Flying types like Gyarados while also doing heavy damage to stuff like Garchomp. The only thing it lacks is a sweeping Fire move like Fire Blast or Flamethrower, but Overheat is still doing amazing damage.