Pk-Kaiser's Balanced Steel
Hey, its Ya BOYYYY, Pk. After the recent bans, I have seen steel teams decrease on the ladder a lot. Maybe it's because people had too much fun abusing Metagross, or that they don't think it's viable anymore, but no matter. I introduce to you one of my best steel teams since the Mega Metagross ban and it has had lots of success on the ladder.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 176 SpD / 80 Spe
Calm Nature
- Lava Plume
- Stealth Rock
- Earth Power
- Toxic
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Sucker Punch
- Iron Head
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Sacred Sword
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Iron Head
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Flash Cannon
- Thunderbolt
Ability: Flash Fire
EVs: 252 HP / 176 SpD / 80 Spe
Calm Nature
- Lava Plume
- Stealth Rock
- Earth Power
- Toxic
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Sucker Punch
- Iron Head
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Sacred Sword
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Iron Head
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Flash Cannon
- Thunderbolt
Heatran: With Zapdos banned, Heatran is now 100% the most superior rock setter on steel due to being able to switch in on an opposing defog Skarmory or Mandibuzz and cripple it/reset rocks. The 80 speed EVs are to out speed other Heatran, as well as Mandibuzz. Earth power hits fire and lava plume is great STAB and burn damage
Bisharp: The main attacker of this team. It helps a lot against Normal and Psychic. The lum berry prevents any sort of interruptions getting in your way of setting up a Swords Dance and putting a dent in things. It also helps against Sableye Mega, which is really annoying in general.
Skarmory: Basic wall. Spikes is for hazard stacking. It has good recovery, and can phaze.
Doublade: Blessing to all steel users(a moment of silence). Doublade is a fantastic tool against fighting teams, and is a great spin blocker. It also has lots of bulk, so it's able to take non-STAB super effective attacks well.
Excadrill: I needed some speed control on the team, as well as help with electric types, so I added Excadrill to the team. It also does well with fire, and has rapid spin, making clearing hazards easier.
Magnezone: I needed a special attacker on the squad, so I added Magnezone. It helps with trapping steel types such as Skarmory and Empoleon and doing big damage. It also helps with water, outside of those with immunities to electric. Hidden Power Ice hits Landorus and Garchomp.
Bisharp: The main attacker of this team. It helps a lot against Normal and Psychic. The lum berry prevents any sort of interruptions getting in your way of setting up a Swords Dance and putting a dent in things. It also helps against Sableye Mega, which is really annoying in general.
Skarmory: Basic wall. Spikes is for hazard stacking. It has good recovery, and can phaze.
Doublade: Blessing to all steel users(a moment of silence). Doublade is a fantastic tool against fighting teams, and is a great spin blocker. It also has lots of bulk, so it's able to take non-STAB super effective attacks well.
Excadrill: I needed some speed control on the team, as well as help with electric types, so I added Excadrill to the team. It also does well with fire, and has rapid spin, making clearing hazards easier.
Magnezone: I needed a special attacker on the squad, so I added Magnezone. It helps with trapping steel types such as Skarmory and Empoleon and doing big damage. It also helps with water, outside of those with immunities to electric. Hidden Power Ice hits Landorus and Garchomp.