Pk-Kaiser's Balanced Ground
Hello Monotype community! Here I bring you, my second greatest creation since ORAS hit! My ground Monotype, putting me once again atrank 1 on the Monotype ladder on my account, Angels Throne.
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Maker (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off
Judgement (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Gravity
- Sludge Wave
Land shark (Garchomp) @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Draco Meteor
- Stone Edge
- Fire Blast
Blue frog (Seismitoad) @ Assault Vest
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Earth Power
- Grass Knot
- Scald
- Sludge Wave
MaxImus (Excadrill) @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Annoying (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 188 Def / 72 Spe
Impish Nature
- Protect
- Earthquake
- Toxic
- Substitute
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off
Judgement (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Gravity
- Sludge Wave
Land shark (Garchomp) @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Draco Meteor
- Stone Edge
- Fire Blast
Blue frog (Seismitoad) @ Assault Vest
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Earth Power
- Grass Knot
- Scald
- Sludge Wave
MaxImus (Excadrill) @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Annoying (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 188 Def / 72 Spe
Impish Nature
- Protect
- Earthquake
- Toxic
- Substitute
Now I will explain how my team works and give some tips on how to use it. Feel free to try it out, comment, or ladder with it yourself!
Hippowdon: This mon is the typical bulky lead that's able to get stealth rocks going on the field. It's also a great phaser with whirlwind, and is used to stop sweeps. With sand stream and smooth rock, you get residual sandstorm damage, as well as support for your teammates such as Excadrill and Garchomp-Mega.
Landorus: Why is it nicknamed Judgement? Because that's the only word I can describe what's going to happen when this comes out. 1 misplay and gravity is up, making it so that you can spam free earth powers for 5 turns. ALSO, if you time it just right while getting gravity AND sand up at the same time, this give Excadrill the best wall breaking support it needs either early game or late game. Sludge wave is for annoying fairies, and focus blast is for annoying normals such as Chansey and Porygon2.
Garchomp: One of your main offensive mons, with sand up or without. This thing hits like a TRUCK, 2HKOing Slowbro and Quagsire with earthquake in sandstorm. Fire blast hits annoying walls such as Ferrothorn and Skarmory, and draco meteor is another special STAB move that can be used to finish off a very bulky wall, such as opposing Hippowdons, etc.
Seismitoad: Blue frog, outclassed by Gastrodon in terms of bulk and recovery but I'm telling you, this is worth it. With assault vest, you can give Seismitoad fantastic special bulk and utilize its offensive movepool; one move that comes in handy a lot is grass knot, to help against walls like Quagsire or Swampert. By running Seismitoad, you don't slow down the hyper offensive flow of the team. With Gastrodon, you would have to recover and toxic to do damage, and stall out your sand. Seismitoad does work as a straight up offensive wall with the capability to stop water teams, and it doesn't slow down the pace of your team.
Excadrill: The maximum potential of ground has been seen! Adamant banded Excadrill 2hkos some of the most popular walls in the Monotype metagame, such as Mandibuzz, Slowbro, Alomomola (after stealth rocks damage) and Swampert/Quagsire, and this is just the start! Now the finishing touch! (for people who are really good at predicting and timing!) If you can get gravity up AND sand rush at the same time as I mentioned earlier, this Excadrill becomes the perfect sweeper for 5 turns or less. It may sound situational, but if you're very experienced it should work for you. Here is an example of how you should try it out: http://replay.pokemonshowdown.com/monotype-219150693 (Note: If you pull this combo off, you will be getting at max 5 turns of sand rush AND gravity at the same time)
Gliscor: Turnt up, in the club, all the way back to gen 5! I'm using this gen 5 set, as a fall back tactic when all else fails. This set is used to force switches, toxic stall, and just, well, be "annoying" to any player you face. You can also lead with this and protect, to ensure you get an auto toxic off.
Hippowdon: This mon is the typical bulky lead that's able to get stealth rocks going on the field. It's also a great phaser with whirlwind, and is used to stop sweeps. With sand stream and smooth rock, you get residual sandstorm damage, as well as support for your teammates such as Excadrill and Garchomp-Mega.
Landorus: Why is it nicknamed Judgement? Because that's the only word I can describe what's going to happen when this comes out. 1 misplay and gravity is up, making it so that you can spam free earth powers for 5 turns. ALSO, if you time it just right while getting gravity AND sand up at the same time, this give Excadrill the best wall breaking support it needs either early game or late game. Sludge wave is for annoying fairies, and focus blast is for annoying normals such as Chansey and Porygon2.
Garchomp: One of your main offensive mons, with sand up or without. This thing hits like a TRUCK, 2HKOing Slowbro and Quagsire with earthquake in sandstorm. Fire blast hits annoying walls such as Ferrothorn and Skarmory, and draco meteor is another special STAB move that can be used to finish off a very bulky wall, such as opposing Hippowdons, etc.
Seismitoad: Blue frog, outclassed by Gastrodon in terms of bulk and recovery but I'm telling you, this is worth it. With assault vest, you can give Seismitoad fantastic special bulk and utilize its offensive movepool; one move that comes in handy a lot is grass knot, to help against walls like Quagsire or Swampert. By running Seismitoad, you don't slow down the hyper offensive flow of the team. With Gastrodon, you would have to recover and toxic to do damage, and stall out your sand. Seismitoad does work as a straight up offensive wall with the capability to stop water teams, and it doesn't slow down the pace of your team.
Excadrill: The maximum potential of ground has been seen! Adamant banded Excadrill 2hkos some of the most popular walls in the Monotype metagame, such as Mandibuzz, Slowbro, Alomomola (after stealth rocks damage) and Swampert/Quagsire, and this is just the start! Now the finishing touch! (for people who are really good at predicting and timing!) If you can get gravity up AND sand rush at the same time as I mentioned earlier, this Excadrill becomes the perfect sweeper for 5 turns or less. It may sound situational, but if you're very experienced it should work for you. Here is an example of how you should try it out: http://replay.pokemonshowdown.com/monotype-219150693 (Note: If you pull this combo off, you will be getting at max 5 turns of sand rush AND gravity at the same time)
Gliscor: Turnt up, in the club, all the way back to gen 5! I'm using this gen 5 set, as a fall back tactic when all else fails. This set is used to force switches, toxic stall, and just, well, be "annoying" to any player you face. You can also lead with this and protect, to ensure you get an auto toxic off.