Pk-Kaiser's Balanced Flying
Invasi0n (Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 248 HP / 92 Def / 68 SpD / 100 Spe
Careful Nature
- Dragon Dance
- Waterfall
- Rest
- Sleep Talk
Dark Crow (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
EVs: 196 HP / 56 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Roost
- Defog
- Foul Play
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Brave Bird
- Roost
- Whirlwind
- Defog
Diamond Check (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Toxic
- Stealth Rock
- Roost
Blitz shock (Tornadus-Therian) (M) @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Knock Off
- Superpower
- Heat Wave
- Hurricane
Almighty (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Psychic
- Focus Blast
Ability: Intimidate
EVs: 248 HP / 92 Def / 68 SpD / 100 Spe
Careful Nature
- Dragon Dance
- Waterfall
- Rest
- Sleep Talk
Dark Crow (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
EVs: 196 HP / 56 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Roost
- Defog
- Foul Play
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Brave Bird
- Roost
- Whirlwind
- Defog
Diamond Check (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Toxic
- Stealth Rock
- Roost
Blitz shock (Tornadus-Therian) (M) @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Knock Off
- Superpower
- Heat Wave
- Hurricane
Almighty (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Psychic
- Focus Blast
Gyarados: Credit to the user Arifeen for this set. It's really amazing, being able to set up on walls like Porygon2, the pink blobs, Slowbro, etc, this set is a great stall breaker. With all the HP/defensive investment, you can always play around banded Mamoswine, which gives flying a lot of trouble. Rest/sleep talk gives you your HP back, while still being able to set up while sleeping. Waterfall is the primary stab, and Dragon Dance is for boosts.
Mandibuzz: With the Zapdos ban, everyones popular defogger is now gone. Fear not! Mandi is a reasonable replacement. With great special bulk and LOTS of HP investment, this can take lots of special none stab attacks, such as ice beams from Nidoking. Taunt is for stopping troublesome things, and defog is to clear rocks. The speed EVs are to outspeed other walls and get a taunt before they can do anything.
Skarmory: Basic standard wall to all flying teams. Used to defog, phase, and get damage off on some attackers.(you can replace shed shell with rocky helmet if you want) I have shed shell because I want to avoid being trapped my Magnezone, which would break the core somewhat. Other then that, it has no use.
Gliscor: One of the only Mega diancie checks flying has to offer, this mon will be very important to your team. It's primary role is to set rocks, toxic, and stall out a lot of threats. You can replace taunt with toxic if you want to shut down walls like skarmory, but its your choice.
Tornadus-Therian: This is getting a bit more usage now. Anyways, with heat wave and super power, You are able to put a HUGE dent into steel teams, which is great. Knock off can hit eviolite users on mono normal. Hurricane is primary STAB, and hurts a lot of things. With a base speed of 121, You are able to outspeed the most common threats, such as Gengar, Keldeo, etc.
Landorus: Almighty god bless Landorus! This is a fantastic filler to the team. Earth power hitting anything neutral or super effective for huge damage, sludge wave for annoying fairys. Psychic hits stuff for just neutral damage as well as fighting types/gengar, and focus blast hits normal hard.
Mandibuzz: With the Zapdos ban, everyones popular defogger is now gone. Fear not! Mandi is a reasonable replacement. With great special bulk and LOTS of HP investment, this can take lots of special none stab attacks, such as ice beams from Nidoking. Taunt is for stopping troublesome things, and defog is to clear rocks. The speed EVs are to outspeed other walls and get a taunt before they can do anything.
Skarmory: Basic standard wall to all flying teams. Used to defog, phase, and get damage off on some attackers.(you can replace shed shell with rocky helmet if you want) I have shed shell because I want to avoid being trapped my Magnezone, which would break the core somewhat. Other then that, it has no use.
Gliscor: One of the only Mega diancie checks flying has to offer, this mon will be very important to your team. It's primary role is to set rocks, toxic, and stall out a lot of threats. You can replace taunt with toxic if you want to shut down walls like skarmory, but its your choice.
Tornadus-Therian: This is getting a bit more usage now. Anyways, with heat wave and super power, You are able to put a HUGE dent into steel teams, which is great. Knock off can hit eviolite users on mono normal. Hurricane is primary STAB, and hurts a lot of things. With a base speed of 121, You are able to outspeed the most common threats, such as Gengar, Keldeo, etc.
Landorus: Almighty god bless Landorus! This is a fantastic filler to the team. Earth power hitting anything neutral or super effective for huge damage, sludge wave for annoying fairys. Psychic hits stuff for just neutral damage as well as fighting types/gengar, and focus blast hits normal hard.