Pk-Kaiser's Balanced Dark
With Hoopa being released, I figured I would give it a shot, so I built a team for all 3 types and laddered with all 3 teams respectively, allowing me to peak at #5 on the ladder on my account, Truth's Sword. Without futher introduction, here is the Dark team I used:
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 196 Def / 60 SpD
Bold Nature
- Calm Mind
- Recover
- Will-O-Wisp
- Snarl
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 56 Atk / 200 SpD
Brave Nature
- Stone Edge
- Fire Blast
- Stealth Rock
- Thunder Wave
Altercation (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 180 Atk / 76 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Hyperspace Hole
- Gunk Shot
- Energy Ball
Damien (Crawdaunt) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Aqua Jet
- Swords Dance
- Crabhammer
Billy (Mandibuzz) @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Brave Bird
- Foul Play
- Roost
- Defog
Sharp (Bisharp) @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Ability: Prankster
EVs: 252 HP / 196 Def / 60 SpD
Bold Nature
- Calm Mind
- Recover
- Will-O-Wisp
- Snarl
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 56 Atk / 200 SpD
Brave Nature
- Stone Edge
- Fire Blast
- Stealth Rock
- Thunder Wave
Altercation (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 180 Atk / 76 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Hyperspace Hole
- Gunk Shot
- Energy Ball
Damien (Crawdaunt) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Aqua Jet
- Swords Dance
- Crabhammer
Billy (Mandibuzz) @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Brave Bird
- Foul Play
- Roost
- Defog
Sharp (Bisharp) @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Mega Sableye: Sableye helps this team a ton by walling Fighting mons and ton of other things that hurt this team. Calm Mind and Snarl beat most mons 1v1, other than Fairies of course. Will-O-Wisp is used to cripple physical attackers and annoying walls like Mandibuzz and Skarmory.
Tyranitar: The base core of this team, Tyranitar helps set up rocks and acts as a great special wall. Thunder Wave can cripple threats like Gardevoir and just help with paralysis late or early game. Fire Blast is for stuff like Ferrothorn and Skarmory and Stone Edge is the main STAB.
Hoopa-Unbound: The only reason I made this team. Choice Scarf helps a LOT, giving this team a great check to sub Calm Mind Keldeo due to Hyperspace Hole going through subs. Hyperspace Fury is strong coverage otherwise, and Gunk Shot helps against Fairy teams. The last slot is really a filler move, but I decided to add Energy Ball just to have more all around coverage.
Crawdaunt: The wall breaker of the team! I wanted some offensive pressure against Steel and Fire, so I decided to add this crab to the squad. After a Swords Dance you literally 1HKO everything on Steel with Crabhammer and Knock Off, and it deals with Fire perfectly with it's fantastic Aqua Jet priority.
Mandibuzz: the wall of the team, helping me deal with threats like Breloom and so much more. Defog helps me clear rocks off the field, and Brave Bird is for fighting Mono's which are very annoying to play.
Bisharp: Lum Berry Bisharp ensure's you get a Swords Dance up on anything that might want to paralyze or burn you. It's the second wall breaker to this team and it's a real mvp in battle.
Threats
Fairy teams: This match up is really one-sided and I can't do much about that. You have to rely on Bisharp, Crawdaunt, and Hoopa to get the job done.
Tyranitar: The base core of this team, Tyranitar helps set up rocks and acts as a great special wall. Thunder Wave can cripple threats like Gardevoir and just help with paralysis late or early game. Fire Blast is for stuff like Ferrothorn and Skarmory and Stone Edge is the main STAB.
Hoopa-Unbound: The only reason I made this team. Choice Scarf helps a LOT, giving this team a great check to sub Calm Mind Keldeo due to Hyperspace Hole going through subs. Hyperspace Fury is strong coverage otherwise, and Gunk Shot helps against Fairy teams. The last slot is really a filler move, but I decided to add Energy Ball just to have more all around coverage.
Crawdaunt: The wall breaker of the team! I wanted some offensive pressure against Steel and Fire, so I decided to add this crab to the squad. After a Swords Dance you literally 1HKO everything on Steel with Crabhammer and Knock Off, and it deals with Fire perfectly with it's fantastic Aqua Jet priority.
Mandibuzz: the wall of the team, helping me deal with threats like Breloom and so much more. Defog helps me clear rocks off the field, and Brave Bird is for fighting Mono's which are very annoying to play.
Bisharp: Lum Berry Bisharp ensure's you get a Swords Dance up on anything that might want to paralyze or burn you. It's the second wall breaker to this team and it's a real mvp in battle.
Threats
Fairy teams: This match up is really one-sided and I can't do much about that. You have to rely on Bisharp, Crawdaunt, and Hoopa to get the job done.