Jiggle's Defensive Normal
Hi, its Jiggle. Over the school year I peaked at 1600 with this team but it fell because I was AFK due to school projects and papers. But sadly I will be leaving showdown in August due to a move so i decided to share with y'all. Be sure to read the notes for more options on move sets!
Mavis xD (Audino) @ Audinite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Dazzling Gleam
- Calm Mind
- Rest
- Sleep Talk
Sona :3 (Meloetta) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Substitute
- Calm Mind
- Psyshock
- Thunderbolt
Gemini o3o (Ditto) @ Choice Scarf
Ability: Imposter
Happiness: 0
EVs: 252 HP / 4 Atk / 252 Spe
Naive Nature
- Transform
Aladdin :D (Porygon2) @ Eviolite
Ability: Trace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Discharge
- Foul Play
- Ice Beam
- Recover
Wendy >.< (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft-Boiled
- Stealth Rock
- Seismic Toss
- Toxic
Alibaba 0_o (Staraptor) @ Leftover
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- Close Combat
- Defog
- Roost
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Dazzling Gleam
- Calm Mind
- Rest
- Sleep Talk
Sona :3 (Meloetta) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Substitute
- Calm Mind
- Psyshock
- Thunderbolt
Gemini o3o (Ditto) @ Choice Scarf
Ability: Imposter
Happiness: 0
EVs: 252 HP / 4 Atk / 252 Spe
Naive Nature
- Transform
Aladdin :D (Porygon2) @ Eviolite
Ability: Trace
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Discharge
- Foul Play
- Ice Beam
- Recover
Wendy >.< (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft-Boiled
- Stealth Rock
- Seismic Toss
- Toxic
Alibaba 0_o (Staraptor) @ Leftover
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- Close Combat
- Defog
- Roost
Audino: Not many people use this in single battles due to its ability, but Audino has the capability to tank pretty much any physical hit. The set there is Crodino where you effectively set up against walls and a lot of fighting mons such as Cobalion and Conkeldurr, but this set doesn't do much against steel so there is also another set that you can run, the Cleric and Wish Pass Audino set. 252 HP 252 D, 4 Spa, Dazzling Gleam, Heal Bell/Flamethrower, Wish, Protect. If you determine that you absolutely need a Cleric and you don't have it on Chansey then Audino is your go-to-gal (Yea i said it deal with it), another option is Flamthrower, which can be used to hit Scizor and Ferrothorn pretty hard.
Meloetta: With investment in HP and Defense it can survive a lot of physical attacks and deal a good amount of damage in return. I normally lead with this to set up sub and CMs while the opponent is setting entry hazards, for the first attacking move I like psyshock as it lets me hit special walls such as Chansey hard, but for the second move it is completely up to you, I like to use Thunderbolt for Skarmory which is otherwise hard to kill, but some other options are Hyper Voice, Focus Blast, Shadow Ball, Dazzling Gleam, etc.
Ditto: This is your ace. Use it to sweep with pokemon that would otherwise sweep you such as Excadrill, Megacham, etc. The 0 happiness is for people who run Frustration which is normally used in high ladder, but TBH i just flip a coin every battle to see if I should use 252 or 0 happiness. It is all completely up to you.
Porygon2: This is a really big defensive wall on your team, the first move is up to preference, Discharge is for Flying and water types such as Skarmory and it has a 30% chance of paralysis, another option is Thunder Wave but Discharge has a 30% paralysis so I find Discharge better, but you could also use Toxic if you deem it necessary to let Chansey have Heal Bell and Audino have Flamethrower, Foul play is needed to hit things that set up in the attack stat fairly hard such as Azumarill and Scizor. Ice beam is to cover things like Garchomp, and Landorus. Trace is very useful to copy the opponents ability such as Thick Fat, Flash Fire, Volt Absorb, and Water Absorb/Storm Drain. Download can also be used but Trace comes in handy when against fire, ice, water, and electric.
Chansey: To be honest, you only need Chansey as your special wall. Nothing is going to OHKO this is unless it is like Secret Sword and deals damage on defense, but it can still take Psyshocks. Stealth Rock is mandatory for stall to get the entry damage on. For the fourth move there are three options, Toxic/Heal Bell/Counter. I run Toxic on my Chansey because most things that have a status move Chansey can take it with its ability Natural Cure, but you can also have Heal Bell to heal other status moves that you might have misplayed on. Another option is Counter I used to run this instead of Toxic and it did a lot of work, it can kill Terrakion, Hawlucha and a lot of other Physical attackers. The last option is Thunder Wave, if you want P2 to have Toxic and this to have Thunder Wave you can but you don't have a lot of ways to kill special attackers without it.
Staraptor: With the Intimidate ability Staraptor can tank a lot of moves well, Brave bird is there to pretty much OHKO any fighting mon, except for Cobalion and the occasional defensive Conkeldurr. The second move is to your liking, Close Combat is there to hit a lot of steel types fairly hard (normally Bisharp which you would otherwise have a hard time with). Another option is Feather Dance, Feather Dance is there to force a switch so that you can switch into Meloetta or Audino (if you are using the Crodino set) and set up on their defensive wall. Do not take off Defog you need it, entry hazards hurt. Ps - THIS IS A REALLY IMPORTANT MON ON UR TEAM, try to keep it alive as much as possible.
Threats
Entry Hazards: Try to keep them off as much as possible.
Scarf Terrakion: Go into Staraptor. It can take a CC like a beast, but if rocks are up Staraptor gets 2HKO and you will have to risk a speed tie battle with ditto, and if you have Counter on Chansey you can use that too.
Keldeo: Staraptor can take a Secret Sword and revenge kill with Brave Bird, but gets hit hard with Hydro Pump. It takes mind games for this one. You could also switch into Audino if its already mega.
Mega Medicham: This thing 2HKOs your entire team if it has HJK, you have to sack something/hope for a HJK miss on this one and go into Ditto to kill it/force a switch.
Banded Victini: It 2HKOs anything on your team except Ditto if Healthy, V-Create does approximately 50% to P2, 75% to Chansey, 75% to Staraptor with Intimidate, 50% to Audino, 75% to Meloetta. You either have to sack something and go into Ditto, who outspeeds it, or go into Ditto while its healthy to take the hit and force the switch.
Ferrothorn: This is really annoying if you don't have Flamethrower on Audino. :/
Thanks for reading and I hope that you find success with this team as I did! ^~^
(P.S. - The names are from my fav animes and one is from LoL, Mavis, Wendy, Gemini are from Fairy Tail, and Alibaba and Aladdin from Magi, Sona is from LoL).
Meloetta: With investment in HP and Defense it can survive a lot of physical attacks and deal a good amount of damage in return. I normally lead with this to set up sub and CMs while the opponent is setting entry hazards, for the first attacking move I like psyshock as it lets me hit special walls such as Chansey hard, but for the second move it is completely up to you, I like to use Thunderbolt for Skarmory which is otherwise hard to kill, but some other options are Hyper Voice, Focus Blast, Shadow Ball, Dazzling Gleam, etc.
Ditto: This is your ace. Use it to sweep with pokemon that would otherwise sweep you such as Excadrill, Megacham, etc. The 0 happiness is for people who run Frustration which is normally used in high ladder, but TBH i just flip a coin every battle to see if I should use 252 or 0 happiness. It is all completely up to you.
Porygon2: This is a really big defensive wall on your team, the first move is up to preference, Discharge is for Flying and water types such as Skarmory and it has a 30% chance of paralysis, another option is Thunder Wave but Discharge has a 30% paralysis so I find Discharge better, but you could also use Toxic if you deem it necessary to let Chansey have Heal Bell and Audino have Flamethrower, Foul play is needed to hit things that set up in the attack stat fairly hard such as Azumarill and Scizor. Ice beam is to cover things like Garchomp, and Landorus. Trace is very useful to copy the opponents ability such as Thick Fat, Flash Fire, Volt Absorb, and Water Absorb/Storm Drain. Download can also be used but Trace comes in handy when against fire, ice, water, and electric.
Chansey: To be honest, you only need Chansey as your special wall. Nothing is going to OHKO this is unless it is like Secret Sword and deals damage on defense, but it can still take Psyshocks. Stealth Rock is mandatory for stall to get the entry damage on. For the fourth move there are three options, Toxic/Heal Bell/Counter. I run Toxic on my Chansey because most things that have a status move Chansey can take it with its ability Natural Cure, but you can also have Heal Bell to heal other status moves that you might have misplayed on. Another option is Counter I used to run this instead of Toxic and it did a lot of work, it can kill Terrakion, Hawlucha and a lot of other Physical attackers. The last option is Thunder Wave, if you want P2 to have Toxic and this to have Thunder Wave you can but you don't have a lot of ways to kill special attackers without it.
Staraptor: With the Intimidate ability Staraptor can tank a lot of moves well, Brave bird is there to pretty much OHKO any fighting mon, except for Cobalion and the occasional defensive Conkeldurr. The second move is to your liking, Close Combat is there to hit a lot of steel types fairly hard (normally Bisharp which you would otherwise have a hard time with). Another option is Feather Dance, Feather Dance is there to force a switch so that you can switch into Meloetta or Audino (if you are using the Crodino set) and set up on their defensive wall. Do not take off Defog you need it, entry hazards hurt. Ps - THIS IS A REALLY IMPORTANT MON ON UR TEAM, try to keep it alive as much as possible.
Threats
Entry Hazards: Try to keep them off as much as possible.
Scarf Terrakion: Go into Staraptor. It can take a CC like a beast, but if rocks are up Staraptor gets 2HKO and you will have to risk a speed tie battle with ditto, and if you have Counter on Chansey you can use that too.
Keldeo: Staraptor can take a Secret Sword and revenge kill with Brave Bird, but gets hit hard with Hydro Pump. It takes mind games for this one. You could also switch into Audino if its already mega.
Mega Medicham: This thing 2HKOs your entire team if it has HJK, you have to sack something/hope for a HJK miss on this one and go into Ditto to kill it/force a switch.
Banded Victini: It 2HKOs anything on your team except Ditto if Healthy, V-Create does approximately 50% to P2, 75% to Chansey, 75% to Staraptor with Intimidate, 50% to Audino, 75% to Meloetta. You either have to sack something and go into Ditto, who outspeeds it, or go into Ditto while its healthy to take the hit and force the switch.
Ferrothorn: This is really annoying if you don't have Flamethrower on Audino. :/
Thanks for reading and I hope that you find success with this team as I did! ^~^
(P.S. - The names are from my fav animes and one is from LoL, Mavis, Wendy, Gemini are from Fairy Tail, and Alibaba and Aladdin from Magi, Sona is from LoL).