ArkenCiel's Hyper Offensive Fighting
It's ArkenCiel. I've made a team before with Lucario and Mega Medicham to function as an anti-Fairy team, but I didn't really use it on the ladder. I tried to recreate that team, but Mega Gallade is just better overall imo, heh. The team works the same way though, apply overwhelming offensive pressure until you win. #3LifeOrbs
Regarius (Gallade) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Psycho Cut
- Shadow Sneak
JiSoo (Infernape) (M) @ Focus Sash
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Endeavor
- Vacuum Wave
- Flamethrower
Champi (Breloom) (F) @ Life Orb
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Spore
- Mach Punch
- Bullet Seed
Jakkal (Lucario) (M) @ Life Orb
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Vacuum Wave
- Dark Pulse
- Flash Cannon
Mata (Terrakion) @ Choice Scarf
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Close Combat
- Zen Headbutt
Julien (Keldeo) @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Secret Sword
- Scald
- Icy Wind
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Psycho Cut
- Shadow Sneak
JiSoo (Infernape) (M) @ Focus Sash
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Endeavor
- Vacuum Wave
- Flamethrower
Champi (Breloom) (F) @ Life Orb
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Spore
- Mach Punch
- Bullet Seed
Jakkal (Lucario) (M) @ Life Orb
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Vacuum Wave
- Dark Pulse
- Flash Cannon
Mata (Terrakion) @ Choice Scarf
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Close Combat
- Zen Headbutt
Julien (Keldeo) @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Secret Sword
- Scald
- Icy Wind
Regarius (Gallade): Mega Gallade! Banned on Psychic, but not for Fighting is this badass. Swords Dance to develop its sweeping potential, Psycho Cut as STAB, Knock Off as a weapon vs Psychic and Ghost (it's still a game over against a good Mega Sableye), and Shadow Sneak to pick off foes. Close Combat is sometimes appreciated, but ehhh, not sure what to really remove without being weak somewhere else. Psycho Cut is mandatory to break through Venusaur, Knock Off gives you an easier time vs. Psychic which is rampant, and Shadow Sneak is a must, so yeah, I don't really know if I can afford Close Combat. If I didn't have Lucario, then I could do CC because Heracross would take most of the the Psychic match up. Spread is optimized for a fast sweeper. Nothing to really debate about the spread. Justified as the base ability for a situational +1 boost. Gallade-Mega looked like a prince, so I gave it a name around the word "regal".
JiSoo (Infernape): A hyper offense team is not complete without Stealth Rock. Breaking sturdy and sashes are a must. For the other 3 moves, Infernape has Endeavor for 1 HP shenanigans, Vacuum Wave to pick off weakened foes (bonus if they were weakened from Endeavor), and Flamethrower for STAB and Fire coverage. Close Combat over Endeavor is fine. You can make room for Taunt too, but I like the Endeavor gimmick. EV spread to make it a fast special attacker. Since it runs endeavor, lowering defenses would sound like a good idea, but maybe you want those extra points to switch on a resisted attack. Infernape has a Korean name despite the Pokemon being based off a Chinese character, but ignore that. I thought it was cool as is.
Champi (Breloom): Offensive, Grass staple Breloom is my physical sweeper. Spore to incapacitate foes (it's like its defining quality), Mach Punch as STAB priority, Bullet Seed as strong multi-hit STAB (sometimes this move's power surprises me), and Swords Dance to make use of Spore's pressure on the opponent to set up for a sweep. I prefer Life Orb on Breloom as it just furthers its killing potential by that much more. You can break things much easier with a life orb. I find Focus Sash underwhelming just because I don't have hazard control on the team and Stealth Rock will more than often be set up anyway. Instead of fixing my weaknesses, I focused on making my strengths even stronger. The EV spread is standard max speed, max attack. I guess it can be tweaked to be adamant instead of jolly. It doesn't really beat anything in particular as Jolly 252. Speed ties Bisharp, but Mach Punch, lol. Please PM me if I should make the switch OR to remind me that Jolly is a good choice. Breloom is appropriate named Champi because she's a Champ (with a feminine "i" at the end) and it's a reference to a mushroom.
Jakkal (Lucario): Lewd Lucarios! Crap, I forgot to represent my MonoPL team while doing this core challenge. Completely escaped my thoughts. Anyhow, Lucario's role on a Fighting team is obvious -> kill fairies. Since I already have a physical sweeper, two actually, it doesn't make much sense to add a third one when it could be a special one, so enter Nasty Plot! After that +2 boost in SpA, I'm primed to sweep or at least compromise a lot of Pokemon's defensive integrity with STAB Flash Cannon, Dark Pulse for those Psychic types, and Vacuum Wave as STAB priority. "Why not Shadow Ball? It's not resisted by Fighting types." Shadow Ball's only relevant benefit over Dark Pulse is that it can hit Fighting types for neutral damage, but you already have Flash Cannon for that. Dark Pulse serves the purpose of hitting Meloetta specifically. It doesn't OHKO if vest, but after some weakening, it can certainly get past it. Spread is straightforward, fast special sweeper. Jakkal was named after Lucario's design as a jackal.
Mata (Terrakion): Terrakion is your savior from Mega-Pinsir. With 108 speed + scarf, even Sticky Web won't stop you from squashing that bug - a miss will though. Stone Edge, though with a shaky accuracy, offers needed coverage as well as being a good STAB move. Close Combat is Terrakion's STAB spam move. Earthquake is great alongside Stone Edge for the famous EdgeQuake coverage. I chose Zen Headbutt because all the Fighting teams annoyed me, lol. Iron Head can go here instead to be a bit more anti-Fairy. Spread is a standard fast-physical hitter spread. When up against bug, this Pokemon must NEVER be used as a switch in unless the move does like less than 1% damage. Terrakion reminded me of a bull so I affectionately named it Mata after Matador.
Julien (Keldeo): Did a little experimenting with this one. I knew I didn't want Calm Mind this time, so I scrapped that early on. Choice Specs was annoying, so I went with Life Orb to ease prediction. I had Hydro Pump at first, but then I had it changed to Taunt so prevent walls from recovering from it, Defog, and other misc. things. I didn't miss Hydro Pump's power at all. Secret Sword is a great STAB move that lets Keldeo be a pseudo-mixed attacked, Scald is a nice STAB move with a nice burn rate, and Icy Wind lets me.. Things. I guess you can opt for a different move if you want, but Ice Wind works for me. AGAIN the spread is standard, optimized for a fast-special attacker. Keldeo seemed like it'd be a kindhearted, so I matched it up with the name Julien, sounded innocent to me, lol.
JiSoo (Infernape): A hyper offense team is not complete without Stealth Rock. Breaking sturdy and sashes are a must. For the other 3 moves, Infernape has Endeavor for 1 HP shenanigans, Vacuum Wave to pick off weakened foes (bonus if they were weakened from Endeavor), and Flamethrower for STAB and Fire coverage. Close Combat over Endeavor is fine. You can make room for Taunt too, but I like the Endeavor gimmick. EV spread to make it a fast special attacker. Since it runs endeavor, lowering defenses would sound like a good idea, but maybe you want those extra points to switch on a resisted attack. Infernape has a Korean name despite the Pokemon being based off a Chinese character, but ignore that. I thought it was cool as is.
Champi (Breloom): Offensive, Grass staple Breloom is my physical sweeper. Spore to incapacitate foes (it's like its defining quality), Mach Punch as STAB priority, Bullet Seed as strong multi-hit STAB (sometimes this move's power surprises me), and Swords Dance to make use of Spore's pressure on the opponent to set up for a sweep. I prefer Life Orb on Breloom as it just furthers its killing potential by that much more. You can break things much easier with a life orb. I find Focus Sash underwhelming just because I don't have hazard control on the team and Stealth Rock will more than often be set up anyway. Instead of fixing my weaknesses, I focused on making my strengths even stronger. The EV spread is standard max speed, max attack. I guess it can be tweaked to be adamant instead of jolly. It doesn't really beat anything in particular as Jolly 252. Speed ties Bisharp, but Mach Punch, lol. Please PM me if I should make the switch OR to remind me that Jolly is a good choice. Breloom is appropriate named Champi because she's a Champ (with a feminine "i" at the end) and it's a reference to a mushroom.
Jakkal (Lucario): Lewd Lucarios! Crap, I forgot to represent my MonoPL team while doing this core challenge. Completely escaped my thoughts. Anyhow, Lucario's role on a Fighting team is obvious -> kill fairies. Since I already have a physical sweeper, two actually, it doesn't make much sense to add a third one when it could be a special one, so enter Nasty Plot! After that +2 boost in SpA, I'm primed to sweep or at least compromise a lot of Pokemon's defensive integrity with STAB Flash Cannon, Dark Pulse for those Psychic types, and Vacuum Wave as STAB priority. "Why not Shadow Ball? It's not resisted by Fighting types." Shadow Ball's only relevant benefit over Dark Pulse is that it can hit Fighting types for neutral damage, but you already have Flash Cannon for that. Dark Pulse serves the purpose of hitting Meloetta specifically. It doesn't OHKO if vest, but after some weakening, it can certainly get past it. Spread is straightforward, fast special sweeper. Jakkal was named after Lucario's design as a jackal.
Mata (Terrakion): Terrakion is your savior from Mega-Pinsir. With 108 speed + scarf, even Sticky Web won't stop you from squashing that bug - a miss will though. Stone Edge, though with a shaky accuracy, offers needed coverage as well as being a good STAB move. Close Combat is Terrakion's STAB spam move. Earthquake is great alongside Stone Edge for the famous EdgeQuake coverage. I chose Zen Headbutt because all the Fighting teams annoyed me, lol. Iron Head can go here instead to be a bit more anti-Fairy. Spread is a standard fast-physical hitter spread. When up against bug, this Pokemon must NEVER be used as a switch in unless the move does like less than 1% damage. Terrakion reminded me of a bull so I affectionately named it Mata after Matador.
Julien (Keldeo): Did a little experimenting with this one. I knew I didn't want Calm Mind this time, so I scrapped that early on. Choice Specs was annoying, so I went with Life Orb to ease prediction. I had Hydro Pump at first, but then I had it changed to Taunt so prevent walls from recovering from it, Defog, and other misc. things. I didn't miss Hydro Pump's power at all. Secret Sword is a great STAB move that lets Keldeo be a pseudo-mixed attacked, Scald is a nice STAB move with a nice burn rate, and Icy Wind lets me.. Things. I guess you can opt for a different move if you want, but Ice Wind works for me. AGAIN the spread is standard, optimized for a fast-special attacker. Keldeo seemed like it'd be a kindhearted, so I matched it up with the name Julien, sounded innocent to me, lol.